Practice this topic in a realistic system design interview
Media streaming is one of the most demanding workloads in distributed systems. It combines large data volumes, timing-sensitive playback, expensive media processing, and highly variable client networks.
Get any of these wrong, and your viewers see buffering, stuttering, or pixelated video.
The first interview move is to clarify the product: VOD, live broadcast, or low-latency interactive media. That choice drives the protocol, latency target, storage strategy, CDN behavior, and cost profile.
In an interview, avoid starting with codecs or FFmpeg commands. Start with the product mode: