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Design Real-Time Gaming Leaderboard

Last Updated: December 30, 2025

Ashish

Ashish Pratap Singh

hard

What makes this problem interesting from a system design perspective is the fan-out challenge.

A single score update might need to reach millions of connected viewers. If 10 updates happen per second and each one affects 8 million viewers watching the top 100, you are looking at 80 million messages per second. That is not a problem you can brute-force with bigger servers.

This system design problem combines several fundamental concepts: efficient ranking data structures, real-time communication, massive fan-out patterns, and consistency challenges under high concurrency.

In this chapter, we will dive into the high-level design of a real-time leaderboard system.

Let’s begin by clarifying the requirements.

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