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WebRTC

Last Updated: January 9, 2026

Ashish

Ashish Pratap Singh

6 min read

Every real-time technology we have covered so far routes traffic through servers. Long polling, WebSockets, and SSE all require a server in the middle. For chat messages and notifications, that is fine.

But what about video calls?

When you are on a video call with someone across the world, routing every video frame through a server adds latency and costs a fortune in bandwidth.

WebRTC (Web Real-Time Communication) solves this by enabling direct peer-to-peer connections between browsers. Once the connection is established, audio and video flow directly from one browser to another without touching a server.

This dramatically reduces latency and server costs for real-time media applications.

But peer-to-peer is not simple. Browsers sit behind firewalls and NATs. They do not have public IP addresses. Establishing a connection requires a dance of signaling, ICE candidates, and STUN/TURN servers.

Understanding this complexity is essential for building video calling, screen sharing, and other peer-to-peer applications.

In this chapter, you will learn:

  • How WebRTC establishes peer-to-peer connections
  • The role of signaling servers, STUN, and TURN
  • The WebRTC APIs for media and data channels
  • When to use WebRTC versus server-mediated communication
  • Architecture patterns for production WebRTC applications

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