In modern computing, applications like Google Maps, game development, and geospatial databases require efficient ways to store and retrieve spatial data. Traditional data structures like arrays and trees work well for one-dimensional data, but they struggle when handling 2D and 3D spatial queries efficiently.
This is where QuadTrees come in. A QuadTree is a tree-based spatial partitioning data structure that recursively divides a 2D space into four quadrants (hence the name "Quad"). It allows efficient spatial indexing, range queries, and collision detection.
In this article, we’ll explore:
A QuadTree is a tree data structure where:
This approach makes searching, inserting, and deleting spatial data highly efficient, reducing the complexity compared to brute-force scanning.