“Design patterns are the best practices you didn’t know you needed until you hit the same design problem for the third time.”
Design patterns are reusable solutions to commonly occurring problems in software design. They provide a shared vocabulary, promote best practices, and help you build flexible, extensible, and maintainable systems.
Think of them as a template or blueprint that you can adapt to your specific use case.
Imagine assembling furniture from IKEA:
That’s exactly what design patterns do in software. They reduce chaos by giving you a well-tested plan.
“Don’t just solve the problem. Solve it well, and solve it once.”
Design patterns are like reusable mental models. Instead of solving a problem from scratch every time, you apply a pattern that has already been validated by decades of software engineering practice.
For example:
This kind of reuse isn’t about copying code, it’s about reusing ideas and structures that work.
“Clean design today prevents chaos tomorrow.”
When your system is built using well-structured patterns:
Patterns like Factory Method, Decorator, and Observer make your system easier to modify without rewriting everything.
If your business logic changes, you only need to tweak the specific implementation, not the whole design.
“Good code is read more often than it is written.”
Design patterns give your code a shared vocabulary. When you name a class AbstractFactory
or Strategy
, experienced developers immediately understand the role that class plays.
The result? Instant clarity. New team members, code reviewers, or interviewers can understand your design faster and with fewer explanations.
“Design for change. Because change will come.”
Patterns are often built around abstraction, decoupling, and composition over inheritance. This makes your system more adaptable to future changes.
In other words, patterns empower your code to respond to new requirements with minimal disruption.
The classic “Gang of Four” (GoF) book categorized design patterns into three groups:
They abstract the instantiation process and help make your system independent of how its objects are created.
They help organize different classes and objects to form larger structures.
They define how communication happens between objects.