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Design Chess Game

Last Updated: March 6, 2026

Ashish

Ashish Pratap Singh

hard

In this chapter, we will explore the low-level design of a chess game in detail.

Let's start by clarifying the requirements:

1. Clarifying Requirements

Before starting any design, it's important to ask thoughtful questions to uncover hidden assumptions, clarify ambiguities, and define the system's scope. In an interview setting, this dialogue demonstrates that you think before you code.

Here is an example of how a discussion between the candidate and the interviewer might unfold:

After gathering the details, we can summarize the key system requirements.

1.1 Functional Requirements

  • Support a standard 8x8 chess board with all six piece types (King, Queen, Rook, Bishop, Knight, Pawn)
  • Enforce piece-specific movement rules, including path clearance for sliding pieces
  • Validate that moves don't leave the moving player's king in check
  • Detect check, checkmate, and stalemate conditions automatically
  • Support special moves: castling (kingside and queenside), en passant, and pawn promotion
  • Track move history for the entire game
  • Support player resignation to end the game immediately
  • Enforce turn-based play, alternating between white and black
  • Initialize the board with pieces in their standard starting positions

1.2 Non-Functional Requirements

  • The design should follow object-oriented principles with clear separation of concerns
  • Piece movement logic should be extensible without modifying existing classes
  • The code should be clean with meaningful variable names
  • The system should be modular enough to test individual components in isolation
  • The design should be extensible for future enhancements like undo/redo and move notation

2. Identifying Core Entities

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