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Design Chess Game

High Priorityhard31 min readUpdated June 27, 2026
Practice this Problem

In this chapter, we will explore the low-level design of a chess game in detail.

Let's start by clarifying the requirements:

1. Clarifying Requirements

Before starting any design, it's important to ask thoughtful questions to uncover hidden assumptions, clarify ambiguities, and define the system's scope.

Here is an example of how a discussion between the candidate and the interviewer might unfold:

After gathering the details, we can summarize the key system requirements.

Functional Requirements
  • Support a standard 8x8 chess board with all six piece types (King, Queen, Rook, Bishop, Knight, Pawn)
  • Enforce piece-specific movement rules, including path clearance for sliding pieces
  • Validate that moves don't leave the moving player's king in check
  • Detect check, checkmate, and stalemate conditions automatically
  • Support special moves: castling (kingside and queenside), en passant, and pawn promotion
  • Track move history for the entire game
  • Support player resignation to end the game immediately
  • Enforce turn-based play, alternating between white and black
  • Initialize the board with pieces in their standard starting positions

Non-Functional Requirements
  • The design should follow object-oriented principles with clear separation of concerns
  • Piece movement logic should be extensible without modifying existing classes
  • The code should be clean with meaningful variable names
  • The system should be modular enough to test individual components in isolation
  • The design should be extensible for future enhancements like undo/redo and move notation

2. Identifying Core Entities

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