Last Updated: March 4, 2026
Minesweeper is a classic single-player puzzle game where the player’s objective is to reveal all non-mine cells on a grid without triggering a mine. The game requires logic, deduction, and careful strategy.
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0 to 8 indicating how many of its adjacent cells contain mines.0, all adjacent cells are automatically revealed recursively.In this chapter, we’ll explore the low-level design of a Minesweeper game.
Lets start by clarifying the requirements:
Before starting the design, it's important to ask thoughtful questions to uncover hidden assumptions and better define the scope of the system.
Here is an example of how a conversation between the candidate and the interviewer might unfold:
Candidate: "Should the game support different difficulty levels with preset board sizes and mine counts?"
Interviewer: "Yes, support at least three difficulty presets: easy (9x9, 10 mines), medium (16x16, 40 mines), and hard (30x16, 99 mines)."
Candidate: "What actions should a player be able to perform on a cell?"
Interviewer: "Players should be able to reveal a cell, flag a cell as suspected mine, or unflag a flagged cell."
Candidate: "Should the first cell the player clicks on always be safe, or can it contain a mine?"
Interviewer: "Good question. The first click should always be safe. It must never reveal a mine."
Candidate: "What happens when a player clicks on a cell with no adjacent mines? Should we auto-reveal surrounding cells?"
Interviewer: "Yes, if a cell has zero adjacent mines, the game should recursively reveal its neighbors until all non-mine cells with adjacent mines are found."
Candidate: "How do we determine game outcomes?"
Interviewer: "If a player reveals a mine → Game Over. If all non-mine cells are revealed → Player Wins."
Candidate: "Should the system track game statistics across multiple games, like win rate or games played?"
Interviewer: "Yes, tracking statistics would be a nice addition."
Candidate: "Is there a time limit on how fast the user completes the board?"
Interviewer: "You can ignore timer for this version."
Candidate: "Should we support undo functionality or saving and resuming the game?"
Interviewer: "Not in this version. We can discuss it if time permits"
Candidate: "Do we need to handle concurrent access, like a web-based version where multiple requests could hit the same game?"
Interviewer: "Think about it, but keep the focus on the core design. Thread safety is a bonus."
After gathering the details, we can summarize the key system requirements.