AlgoMaster Logo

Design Minesweeper Game

Ashish

Ashish Pratap Singh

medium

In this chapter, we’ll explore the low-level design of a Minesweeper game.

Lets start by clarifying the requirements:

1. Clarifying Requirements

Before starting the design, it's important to ask thoughtful questions to uncover hidden assumptions and better define the scope of the system.

Here is an example of how a conversation between the candidate and the interviewer might unfold:

After gathering the details, we can summarize the key system requirements.

1.1 Functional Requirements

  • Support configurable board sizes and mine counts (e.g., 9×9 with 10 mines, 16×16 with 40 mines, etc..)
  • Support different mine placement algorithms
  • Allow players to reveal a cell or flag/unflag a cell
  • Automatically reveal connected empty cells when a zero-adjacent-mine cell is clicked
  • End the game with "Game Over" if the player clicks on a mine
  • Declare a win if all non-mine cells are revealed

1.2 Non-Functional Requirements

  • Modularity: The system should follow object-oriented design with clearly separated components
  • Extensibility: The design should allow future features such as scoring, saving game state, themes, or multiplayer mode
  • Testability: The game logic (e.g., mine generation, flood-fill revealing) should be unit-testable
  • Maintainability: Code should be easy to understand, extend, and debug

2. Identifying Core Entities

Premium Content

This content is for premium members only.