"The difference between a junior and a senior engineer isn't just code, it’s how they design the code."
In software engineering, Low-Level Design (LLD) is the process of translating abstract ideas into concrete implementation. It’s where you translate High-Level Design (HLD) into detailed class diagrams, interfaces, object relationships, and design patterns.
Low-Level Design is about answering the “how” of implementation. It moves beyond the "what" and dives into the granular details of the code structure.
LLD zooms into the actual building blocks of your system. It’s not just about writing code that works, it’s about writing code that’s modular, testable, extensible, and easy to reason about as the system grows.
Let’s break down the core elements that LLD focuses on:
This is where design truly begins. You identify the main entities and their roles within the system:
Example: In a food delivery system, we can have classes like Restaurant, Order, Customer, and DeliveryAgent
Customer places ordersRestaurant prepares foodDeliveryAgent delivers itOrder encapsulates the transactionAn Order class would have attributes like: orderId, customerId, items, totalAmount, status
and methods like: calculateTotal(), addItem(Item item), and updateStatus(newStatus).
Interfaces define contracts between components. They are critical to ensure loose coupling, allowing multiple components to interact without depending on each other's internal implementation details.
Ask yourself:
Example: A PaymentProcessor interface defines a contract for payment with multiple implementations:
StripePaymentProcessorRazorpayPaymentProcessorPayPalPaymentProcessorNow, the core application logic interacts only with the PaymentProcessor interface. This allows you to switch between Stripe and Razorpay or add a new provider without changing a single line of your business logic.
Classes don't exist in isolation. LLD defines these relationships clearly and precisely.
Key relationships include:
Doctor uses a Stethoscope.Department has Professors. If the department is closed, the professors still exist.House is composed of Rooms. If you demolish the house, the rooms are destroyed with it.Car is a Vehicle.You also define cardinality to specify the number of instances involved in a relationship.
User has one Profile.Customer can have multiple Orders.Student can enroll in multiple Courses, and each Course can have multiple Students.Once your classes and relationships are defined, the next step is deciding how they behave using methods. A well-designed method signature is self-documenting and intuitive.
You’ll need to decide:
Consistency, readability, and clarity in method signatures make your code intuitive and easier to maintain.
Bad: void sendMsg(String str)
Good: void sendNotification(Message message)
By designing expressive methods, you make your system intuitive to use and easy to extend, for example, adding new message types without rewriting existing code.
LLD is also the stage where you apply proven solutions to common design problems using design patterns. These patterns provide reusable templates that bring structure, robustness, and maintainability to your code.
Some commonly used patterns in LLD include:
Using the right design patterns isn’t about memorizing their definitions, it’s about recognizing the problems they solve.
Tip: Don’t force patterns. Let the problem shape the pattern, not the other way around.
A good LLD bridges the gap between idea and execution. It turns broad architectural concepts into practical, working software components that can evolve and scale over time.
A well-designed system is easy to read, debug, and extend. When components have clear responsibilities and clean interfaces, you can make changes without fear of breaking unrelated parts of the system.
While High-Level Design (HLD) focuses on infrastructure-level scalability (like horizontal scaling or database sharding), LLD ensures that individual components can scale gracefully—e.g., a sorting module that works efficiently whether it handles 100 or 10,000 records.
Clean LLD naturally leads to loosely coupled components, making unit testing straightforward. When each class does one thing well and depends only on abstractions, testing becomes faster, easier, and more reliable.
LLD provides a clear blueprint for developers, enabling multiple engineers to work on the same module concurrently. With well-defined contracts and responsibilities, there's less confusion and fewer merge conflicts.
When you design modules with well-thought-out responsibilities and abstractions, those modules can often be reused in different parts of your codebase or even across projects.
Low-Level Design (LLD) interviews go far beyond checking if you can write code that compiles. They assess how you think, how you structure code, and how you make trade-offs when building real-world systems.
In other words, interviewers aren’t just evaluating whether you can solve a problem, they’re evaluating whether you can build software that’s easy to understand, maintain, and evolve over time.
Let’s break down what exactly interviewers are looking for.
Before writing code, great engineers think about design.
Interviewers want to see if you can take an open-ended problem and break it down into smaller, manageable components.
Object-Oriented Programming (OOP) is the backbone of LLD interviews. Interviewers want to see if you truly understand and apply OOP principles like encapsulation, abstraction, inheritance, and polymorphism in a meaningful way.
A good engineer doesn’t just write code that works; they write code that works well over time. That’s where principles like SOLID, DRY, and KISS come in.
Interviewers want to know if you can use good design principles like the SOLID principle to build systems that are robust, flexible, and easy to change.
Interviewers often expect you to recognize when a classic pattern fits naturally into your design.
Common examples include:
Do you care about clarity? Do your method names make sense? Are your responsibilities well-scoped? Interviewers look for signs that you write code others can read, maintain, and trust.
Interviewers evaluate how well you can:
Now that you have a good understanding of what Low-Level Design (LLD) is, it’s time to take a step back and look at where LLD fits within the broader software design process.
This brings us to an important question:
“How is Low-Level Design different from High-Level Design?”
In the next chapter, we will answer this question.