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What is Low-Level Design (LLD)?

Ashish

Ashish Pratap Singh

"The difference between a junior and a senior engineer isn't just code, it’s how they design the code."

In software engineering, Low-Level Design (LLD) is the process of translating abstract ideas into concrete implementation. It’s where you translate High-Level Design (HLD) into detailed class diagrams, interfaces, object relationships, and design patterns.

What LLD Really Means?

Low-Level Design is about answering the “how” of implementation.

  • HLD says: “We need a Notification Service.”
  • LLD says: “We’ll use an interface NotificationSender with concrete classes like EmailSender, SmsSender, and PushNotificationSender, all managed by a NotificationManager.”

LLD zooms into the actual building blocks of your system. It ensures that what you build is modular, extensible, testable, and easy to understand. This stage is not just about writing code that works, it’s about designing systems that scale and evolve well over time.

Core Components of LLD

Let’s break down the core elements that LLD focuses on:

1. Classes and Objects

This is where design truly begins.

You identify the main entities in your system:

  • What are the key classes?
  • What are their responsibilities?
  • What data do they hold (attributes)?
  • What operations do they perform (methods)?

2. Interfaces and Abstractions

Interfaces define contracts between components. They are critical to ensure loose coupling and allow multiple implementations to evolve independently.

Ask yourself:

  • What should a class expose to the outside world?
  • What details should remain hidden?
  • Which parts of your system can be abstracted behind interfaces?

3. Relationships Between Classes

Classes don't exist in isolation. LLD defines these relationships clearly and precisely.

Key relationships include:

  • Association – a general "uses-a" relationship
  • Composition – strong "has-a" ownership (lifespan tied)
  • Aggregation – weaker "has-a" association (independent lifespan)
  • Inheritance – "is-a" hierarchy for shared behavior

You also define cardinality:

  • One-to-One
  • One-to-Many
  • Many-to-Many

4. Method Signatures

Once your classes and relationships are defined, you move to the operational layer—method design.

You’ll need to decide:

  • What methods should each class expose?
  • What are their input parameters, return types, and visibility?
  • What exceptions might they throw?
  • Are they synchronous or asynchronous?

Consistency, readability, and clarity in method signatures make your code intuitive and easier to maintain.

5. Design Patterns

LLD is also the stage where you apply proven solutions to common design problems using design patterns. Patterns bring structure, reusability, and maintainability to your code.

Some commonly used patterns in LLD include:

  • Singleton – for shared instances like configuration managers
  • Factory – to delegate object creation
  • Strategy – to encapsulate interchangeable behaviors
  • Observer – for event-driven systems
  • Decorator / Adapter / Facade – to manage changing interfaces or add features flexibly

Using the right pattern in the right context is a hallmark of good design.

Importance of LLD in Software Development

Maintainability

A well-designed system is easy to read, debug, and extend. When components have clear responsibilities and clean interfaces, you can make changes without fear of breaking unrelated parts of the system.

Scalability & Performance 

While High-Level Design (HLD) focuses on infrastructure-level scalability (like horizontal scaling or database sharding), LLD ensures that individual components can scale gracefully—e.g., a sorting module that works efficiently whether it handles 100 or 10,000 records.

Testability 

Clean LLD naturally leads to loosely coupled components, making unit testing straightforward. When each class does one thing well and depends only on abstractions, testing becomes faster, easier, and more reliable.

Collaboration

LLD provides a clear blueprint for developers, enabling multiple engineers to work on the same module concurrently. With well-defined contracts and responsibilities, there's less confusion and fewer merge conflicts.

Reusability

When you design modules with well-thought-out responsibilities and abstractions, those modules can often be reused in different parts of your codebase or even across projects.

Importance of LLD in Interviews

Interviewers use LLD questions to assess a specific set of skills that are crucial for an engineer. They are not just checking if you can code; they are checking if you can build quality software.

They are looking for:

Problem-Solving

Can you break down a complex problem into smaller, manageable parts?

Object-Oriented Principles

Do you understand and correctly apply core OOP principles like encapsulation, abstraction, inheritance, and polymorphism?

Design Principles

Can you use good design principles like the SOLID principle to build systems that are robust, flexible, and easy to change?

Design Patterns

Do you know when and how to apply common design patterns (like Strategy, Observer, or Factory) to solve recurring problems elegantly?

Clean Code

Do you care about clarity? Do your method names make sense? Are your responsibilities well-scoped? Interviewers look for signs that you write code others can read, maintain, and trust.

Communication & Trade-offs

Can you articulate your design choices and justify them by discussing the trade-offs (e.g., performance vs. readability, flexibility vs. simplicity)?

Now that you have a good understanding of what Low-Level Design (LLD) is, it’s time to take a step back and look at where LLD fits within the broader software design process.

This brings us to an important question:

“How is Low-Level Design different from High-Level Design?”

In the next chapter, we will answer this question.