"The difference between a junior and a senior engineer isn't just code, it’s how they design the code."
In software engineering, Low-Level Design (LLD) is the process of translating abstract ideas into concrete implementation. It’s where you translate High-Level Design (HLD) into detailed class diagrams, interfaces, object relationships, and design patterns.
Low-Level Design is about answering the “how” of implementation.
LLD zooms into the actual building blocks of your system. It ensures that what you build is modular, extensible, testable, and easy to understand. This stage is not just about writing code that works, it’s about designing systems that scale and evolve well over time.
Let’s break down the core elements that LLD focuses on:
This is where design truly begins.
You identify the main entities in your system:
Example: In a food delivery system, we can have classes like Restaurant
, Order
, Customer
, and DeliveryAgent
Customer
places ordersRestaurant
prepares foodDeliveryAgent
delivers itOrder
encapsulates the transactionInterfaces define contracts between components. They are critical to ensure loose coupling and allow multiple implementations to evolve independently.
Ask yourself:
Example: A PaymentProcessor
interface defines a contract for payment with multiple implementations:
StripePaymentProcessor
RazorpayPaymentProcessor
PayPalPaymentProcessor
The core application logic depends only on the interface, not the specific provider.
Classes don't exist in isolation. LLD defines these relationships clearly and precisely.
Key relationships include:
You also define cardinality:
Example:
Customer
can have multiple Orders
(one-to-many).Order
is composed of multiple FoodItems
(composition).Restaurant
can employ many DeliveryAgents
(aggregation).Once your classes and relationships are defined, you move to the operational layer—method design.
You’ll need to decide:
Consistency, readability, and clarity in method signatures make your code intuitive and easier to maintain.
Bad: void sendMsg(String str)
Better: void sendNotification(Message message)
This not only improves clarity but also sets the stage for future extensibility (e.g., different message types).
LLD is also the stage where you apply proven solutions to common design problems using design patterns. Patterns bring structure, reusability, and maintainability to your code.
Some commonly used patterns in LLD include:
Using the right pattern in the right context is a hallmark of good design.
A well-designed system is easy to read, debug, and extend. When components have clear responsibilities and clean interfaces, you can make changes without fear of breaking unrelated parts of the system.
While High-Level Design (HLD) focuses on infrastructure-level scalability (like horizontal scaling or database sharding), LLD ensures that individual components can scale gracefully—e.g., a sorting module that works efficiently whether it handles 100 or 10,000 records.
Clean LLD naturally leads to loosely coupled components, making unit testing straightforward. When each class does one thing well and depends only on abstractions, testing becomes faster, easier, and more reliable.
LLD provides a clear blueprint for developers, enabling multiple engineers to work on the same module concurrently. With well-defined contracts and responsibilities, there's less confusion and fewer merge conflicts.
When you design modules with well-thought-out responsibilities and abstractions, those modules can often be reused in different parts of your codebase or even across projects.
Interviewers use LLD questions to assess a specific set of skills that are crucial for an engineer. They are not just checking if you can code; they are checking if you can build quality software.
They are looking for:
Can you break down a complex problem into smaller, manageable parts?
Do you understand and correctly apply core OOP principles like encapsulation, abstraction, inheritance, and polymorphism?
Can you use good design principles like the SOLID principle to build systems that are robust, flexible, and easy to change?
Do you know when and how to apply common design patterns (like Strategy, Observer, or Factory) to solve recurring problems elegantly?
Do you care about clarity? Do your method names make sense? Are your responsibilities well-scoped? Interviewers look for signs that you write code others can read, maintain, and trust.
Can you articulate your design choices and justify them by discussing the trade-offs (e.g., performance vs. readability, flexibility vs. simplicity)?
Now that you have a good understanding of what Low-Level Design (LLD) is, it’s time to take a step back and look at where LLD fits within the broader software design process.
This brings us to an important question:
“How is Low-Level Design different from High-Level Design?”
In the next chapter, we will answer this question.