17 quizzes
Which creational design pattern ensures there is only one global access point to an object?
Which design pattern is best for ensuring related product objects are compatible across different themes or platforms?
Why is it often preferable to use a Builder over telescoping constructors for complex objects?
A design needs to produce objects that are costly to configure and only differ slightly in settings. Which pattern is most suitable?
When using the Factory Method pattern, who determines the concrete product’s type at runtime?
What is a core principle achieved by using the Factory Method pattern in object creation?
What is a common risk when implementing Singleton in multithreaded applications?
Which pattern provides a way to create a complex object by specifying its type and content step-by-step?
How does the Prototype pattern help when concrete classes are unknown or inaccessible?
If a system must switch easily between different product families (such as UI components for Windows and macOS), which design principle is best supported by Abstract Factory?
Which scenario is most suitable for the Singleton pattern?
What is the main advantage of delegating object creation to subclasses using Factory Method?
Match each creational pattern with its best use case
Click an item on the left, then click its match on the right. Click a matched item to unmatch.
Match the pattern to its main UML diagram structure
Click an item on the left, then click its match on the right. Click a matched item to unmatch.
Order the steps to correctly implement the Builder pattern
Drag and drop to reorder, or use the arrows.
Sequence the process of creating a clone using the Prototype pattern
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Order the phases to introduce Abstract Factory in a multi-platform UI project
Drag and drop to reorder, or use the arrows.