According to Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970."
The board is made up of an m x n grid of cells, where each cell has an initial state: live (represented by a 1) or dead (represented by a 0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
The next state of the board is determined by applying the above rules simultaneously to every cell in the current state of the m x n grid board. In this process, births and deaths occur simultaneously.
Given the current state of the board, update the board to reflect its next state.
Note that you do not need to return anything.
Constraints:
m == board.lengthn == board[i].length1 <= m, n <= 25board[i][j] is 0 or 1. Follow up:
The problem involves updating the board according to the rules given, where a cell's next state is conditioned by its current state and the states of its eight neighbors. A straightforward approach is to create a copy of the board to hold the previous state, which can be referenced while we iterate over the original board to apply the game rules.
To optimize space usage, we can encode information about both current and next states in the same board. By using integer encoding, we can keep the board's state transitions in a single space. For instance, we can use different integers to represent current and next states:
0 -> 0: 0 (Dead to Dead)1 -> 1: 1 (Live to Live)1 -> 0: 2 (Live to Dead)0 -> 1: 3 (Dead to Live)